UofA Minecraft Club Server Wiki

Basics:[]

Elite Mobs is a plugin developed by Magmaguy with the following features:

  • Randomly generated armor and weapons
  • Potion buff charms
  • World Bosses and dungeons
  • Random encounter spawns
  • An “adventurers guild” hub for levelling up, equipment repair, and enchanting

Useful Commands[]

There are two main commands in Elite Mobs:

  • /em

(Displays the EM interface, including average gear level, coins, rank, and more.)

  • /ag

(Teleports the player to the Adventurers Guild Hub.)

Quick Start[]

  1. Go to the adventurers guild by using the command /ag
  2. Talk to Gillian the Guild Attendant
  3. Select any rank but commoner
  4. Talk to Hermes the Transporter to return to your last position
    • Find Elite Mobs to collect coins
    • Use the coins to enchant your equipment and unlock new ranks
  5. Prestige (optional)

The Adventurers Guild[]

The Adventurers Guild is the hub for all of Elite Mobs. It can be accessed by using /ag at any time. There is a tutorial built-in to the plugin, and it can be started by interacting with the Casus the Guide directly next to the hub spawn point.

Important NPCs:[]

  • Reggie, The repairman:

Found in the basement of the main building, you can use elite scrap to repair your equipment. This, luckily, does not require coins.

  • Kelly, The scrapper:

Found across from the repairman, this villager can break down useless equipment into repair materials.

  • Eden, The enchanter:

Found next to the repairman, this villager can apply Elite Mob enchanted books to your equipment. Vanilla enchanted books cannot be used to enchant EM gear.

  • Hermes, The transporter:

Found at the spawn of the guild, the transporter allows you to leave the Adventurers Guild: Which is practical if you want to actually play minecraft.

Other hub features:[]

The Arena:

Found to the right of the guild spawn, the arena is the best source of coins and equipment outside of elite grinders. It consists of 50 waves, with escalating rewards for every boss killed.

Dungeon teleporters:

Found beyond the arena, the dungeon teleporters allow players to access elite dungeons- Of which are filled with Elite Mobs. Luckily, they also have unique loot inside.

Elite Mobs- And how to fight them[]

So what is an elite mob? Bluntly, it is a completely ordinary mob… At level 5, at least.

An elite mob can spawn near a player,  is roughly equivalent to their average gear level (found via /em) and can reach up to level 100. Each level causes the mob to become more dangerous in a variety of ways. You can tell if you’ve found an elite mob if it is labelled “elite x”, with x being the mob name. Elite mobs can only spawn if a nearby player is wearing armor.

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An Elite Zombie in its natural habitat

But how does one survive these mobs? One would imagine a full set of enchanted netherite would suffice- But that is utterly incorrect. An elite mob does not care what armor you wear, and a level 3 elite creeper will kill such a player in a single blow.

Instead, one must use armor with an “elite defense” value, and weapons with an “elite DPS” stat. Anyone who attempts to defeat an elite mob above level 8 without such equipment will find themselves at the respawn screen near-immediately. However, regular scaling rules still apply, with level 8 diamond gear being stronger than level 8 leather. (However, level 16 leather is orders of magnitude stronger than level 8 diamond- At the cost of raising your average gear level.)

Obtaining elite gear[]

Elite gear has a chance to drop from any elite mob at any level, with higher level gear dropping from higher level mobs. Gear dropped from any elite mob also has a chance to be enchanted.

Unnamed5

An uncommon EM chestplate

Any elite item can be broken down into 2 main parts: The equip info and the enchantment info.

The equip info details the item level, the elite armor/dps stat, who it is bound to, and where it came from.

The enchantment info is broken into standard and custom enchants. The regular enchantments are based around the vanilla enchantment system, whereas the EM enchantments are in the custom enchantment section. More details on both can be found in “Enchanting” and “Custom Enchants” (advanced section.)

More intricate details regarding the drops themselves can be found in “Loot Rarity” (advanced section), and specific drops in the Dictionary of Known Boss Loot.

The prestige system[]

So you maxed out your guild rank- Now what? Well, you can either rest on your laurels, or you can prestige. Prestige will reset ALL your loot, rendering any items in your chests and inventory worthless, but in exchange, you will receive several buffs:

  • Increased HP
  • Coin multiplier
  • Chance to crit (up to 10%)
  • Chance to dodge (up to 10%)

After a prestige, you must buy all the levels again (for a higher price) to gain the full effects. It is worth noting your gear doesn’t have to be the maximum level in order to prestige.

Dungeons, bosses, and random encounters[]

If you want unique loot, dungeons, bosses, and random encounters are the only viable options.

Dungeons can be found in the adventurers guild, and are pre-generated adventures with specific loot pools and levels. A dungeon may be too high of a level, or too low depending on a player’s progression. You can determine a dungeon’s recommended level by reading the number above the portal.

World Bosses can be found in mini-dungeons (also known as Elite Shrines) around the world, and drop a specific item on every death (though the enchants on said item may be slightly randomized). They scale based on your level like a regular elite mob, and gain a full heal when no players are in range. A (mostly) complete compendium of the boss drops can be found in the Dictionary of Known Boss Loot. Bosses respawn every 6 hours.

Random encounters are powerful elite mobs that spawn every hour or so, and can drop a range of powerful items based on the boss. A random encounter boss is much stronger than a normal elite mob, and they have attacks that are exclusive to themselves. Please consult the Dictionary of Known Boss Loot for specific item drops, and the advanced section for specific bosses.

/em[]

The /em command (short for elite mobs) is the second-most important command. This command gives access to all the information about your money, gear, and more!

The first page (accessed by clicking the arrow on the bottom right or the light blue text) is the stats page. It shows your money, guild tier (prestige and current rank), total elite kills, highest elite level kill, deaths, and quests completed.

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Page 1

The second page is the gear page. It shows the level of each individual armor piece, your off-hand, and your main hand. Your threat level is the average of all your equipment (minus the off-hand) and is the basis for nearby elite mob levels

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Page 2

The third page is the teleports page. By clicking on the green numbers, you can teleport directly to the adventurer’s guild dungeon portal area.

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Page 3

Page 4 shows a variety of elite mobs commands

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Page 4. Pages 5 & 6 use the same format.

Page 5 and 6 shows currently active random encounters and dungeon bosses. You can click on the numbers to track the boss- Which will tell you how far away it is.

Advanced:[]

Dungeons, bosses, and random encounters (advanced)[]

Dungeons in the adventurers guild are organized by recommended level: Although those prudent in combat may find that they can skip several levels at a time by fighting enemies significantly above their gear level. However, players may not skip more than 10 levels at a time- Or the mob will no longer drop items or coins.

Each dungeon has several minibosses inside with unique loot drops, ranging from painfully mediocre, to being useful far outside their established level. These vary based on dungeon, and will not be detailed here.

World Bosses are rare, and drop specific items on death. Each boss can be found in a specific pre-generated structure (also known as an Elite Shrine), and each subsequent structure is guaranteed to have that same boss. The moss-covered meteoroid will always spawn the boss Tarantula, and that boss will always drop the Tarantula Legs. Certain dungeons can only spawn in the water, and some can only spawn underground. The nether and end also have exclusive bosses as well.

World bosses include Overlord, Silk Queen, Infected Villager, and Nanook.

Random encounters spawn every hour within 150 blocks of a player, and a random mob is chosen: A goblin, a pillager caravan, a Craftenmine abomination (Zombie Totem), an alpha werewolf, or a zombie king. Each random encounter can drop an item from a fixed pool, except for the Zombie Totem and treasure Goblin, neither of which possesses a unique drop (though they do have a monumentally increased chance for one or more enchanted books). Not all random encounters are created equally, however- The zombie king is much rarer than a weapon goblin, and their axe has a plethora of powerful enchantments.

Mob Powers[]

Elite Mobs become stronger as their levels increase, but they also have a powers mechanic. Every 5 levels a mob gains either a new power, or an additional “power slot.” IE: A level 2 elite enderman has NO powers, and NO power slots. A level 5 enderman has a power slot that may or may not be used, and a level 20 enderman unlocks the power “lightning” which may or may not be used(A source of extreme headaches for those designing an elite grinder.) At level 80, mobs are practically guaranteed to have multiple powers of great strength, such as lightning, fireworks, and barriers.

A complete list of pre-made powers can be found here.

Loot Rarity[]

Any loot that drops may have a rarity. The rarity does not affect the elite stats of a weapon or armor piece, but it does affect the amount of enchants on an item. A rare (blue) item averages 10 more enchantment levels than a common item (gray). However, high tier items are exceptionally rare (even with a grinder), and it is not recommended to farm for them specifically.

If you’re lucky enough to get a legendary drop- Congratulations! Just remember…

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A "legendary" shield...


…Rarity is not the same thing as utility.

Enchanting[]

Enchanting, the system that was meant to make loot feel “unique and rewarding-” but instead ended up collecting dust due to prestige. Oh well.

Enchanting items is simple: You take your favourite items, and apply EM enchanted books onto them for a coin fee. At high enchantment levels, it has a chance to fail- Consuming the book and money for no benefit. If you do not wish to prestige, however, this system allows you to merge the protection enchantments on any armor you wish. Fire, blast, AND standard protection IX on a netherite chestplate that always feeds you? Yes please!

(Please note that going above protection IV confers an elite protection level that has no effect on vanilla mobs.)

Custom enchants[]

Custom enchants are, well, just that. Each custom enchant has a different source, though a custom enchanted book can most typically be obtained from Treasure Goblins, Zombie Totems, or a dungeon boss such as Dullahan. Alternatively, specific world bosses will always drop an item with a custom enchant (if it is their signature drop, IE: Bug with the Drilling 4 shovel.)

Hunter is by and large the most useful custom enchant: Each level of Hunter gives a massive boost to elite mob spawn chance. 12 total levels of hunter practically guarantees an elite mob spawn nearby. Hunter is the most common custom enchant, and it can appear on any piece of armor dropped from any elite mob

Earthquake is a boot enchant that emits a damaging knockback earthquake upon sneaking- at the cost of durability.

Loud strikes causes nearby elite mobs to detect you when you strike a mob. No practical use for this enchant has been found yet.

Flamethrower (DISABLED) shoots a stream of damaging flames in the direction the player is facing at the cost of durability. Disabled due to game-breaking damage output.

Drilling allows your tool to break additional nearby blocks.

Critical strikes allows your weapon to randomly deal 2x damage (+10% chance per level)

Lightning is a rare enchantment that does 2.5x damage in a small AOE with slightly lower chances than critical strikes

Plasma Boots is an upgrade to earthquake that does AOE damage on double-sneak at the cost of durability. Ice Breaker causes your tool to freeze and destroy nearby water.

Custom items[]

Merchant scrolls allow you to summon Jeeves. You can sell elite mob gear to Jeeves for some extra pocket change.

Summon wolf scrolls/alpha bone allow you to summon a temporary pet wolf.

Grappling arrows allow you to “grapple” to blocks when shot.

Charms and potion items[]

A Charm confers a potion effect while in the main hand, off-hand, or armor slot, but has curse of vanishing on it. They can be bought from the adventurers guild or dropped rarely by elite mobs.

Boss Charms are charms dropped by bosses. Unlike normal charms, these may or may not have curse of vanishing on them - Though they may be identical to a normal charm otherwise (The salamander charm and fire charm both provide fire resistance, though salamander can be bought, it has the curse. The fire charm does not have the curse, but it cannot be bought.)

Potion items are functionally identical to charms, but cannot be bought from the guild- Instead, one needs to obtain them via a dungeon, world, or random encounter boss. Most potion items do not have curse of vanishing on them.

Charms and potion items have symbols in their description that detail their activation conditions. The blue symbols (the crossed swords and shield) will confer a potion effect to the wielder on hit. The red symbols (crossed sword and skull) confer a potion effect to the target when hit. The yellow symbol (circular arrow) is always active and does not require hitting a target.

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The Nanook's Fur EM item.


The item pictured has two potions under the “effects” section with a circular arrow, so they are both always active (provided it is in an armor slot or off-hand)

For some unknown reason, bows and crossbows with “on-hit” effects must be activated via a melee.

Expert:[]

Designing grinders[]

When designing an EM grinder, there are a few considerations one must understand:

Staying alive is the largest priority, obviously. Elite mobs have several attacks that can go through walls (such as lightning and firework) and you can’t grind when dead. Beacons that give regeneration and resistance are must-haves. Having access to Nanook’s Fur for permanent Regen II is ideal.

Collecting elite gear is crucial for speeding up money gain, and higher level mobs give more coins than lower level mobs. High level mobs tend to destroy loot, however, due to having access to the powers lightning and firework. You may have noticed those two powers are a bit problematic.

Avoiding the anti-exploit:

In order to avoid the anti-exploit, you absolutely cannot do the following:

  • Stand underneath a solid block
  • Place a hopper beneath the mobs
  • Utilize any damaging mechanics, such as drowning, or lava
  • Place the mobs in still water
  • Stand above them

Spawning elite mobs. Elite mobs cannot appear from spawners, but they can spawn from splitting slimes/magma cubes. Plan accordingly.

Once all these have been considered, you can build your farm! Good luck…

Farming fey[]

Fey are unique elite mobs that spawn when chopping down trees. They drop an axe that bestows Haste II onto the wielder. When farming fey, unlike other elite mobs, the only metric that matters is how fast you can grow and chop trees by hand (fey do not spawn with TNT-based farms). Keeping in mind that Fey are elite vex, it is highly recommended you wear more than elite leather armor.

Finding subterranean dungeons[]

Subterranean dungeons have always seemed like a bit of a weird case. Nonetheless, they do have unique loot. The best way to find them is to use a mod such as Journeymap to see nearby named mobs in cave systems, or unusual subterranean generation. Even still, they are exceptionally rare.



Dictionary of Known Boss Loot[]

The part you’ve all been waiting for: Who drops what? Well, this is that part! And simply because I can, each item will be given a rank ranging from 0* (actively harmful to wielder) to 5* (Exceptional, even outside their tier)

Axe of Beheadings [****] (Dullahan - Dungeon) (Netherite Axe)

  • Afflicts wither on the target.
  • Afflicts weakness on the target.
  • Always drops with levels in sharpness and smite

Bandit Helmet and Chestplate [*] (Bandit leader - Any dimension) (Gold armor)

  • Always drops with levels in fire protection

Beast’s Blade [*] (Totemic Beast - Overworld) (Gold Sword)

  • Always drops with levels in fire aspect.

Beast Tamer Charm [   ] (Beast Tamer - Overworld) (Redstone dust)

  • Grants permanent Slowness III.
  • Grants permanent Blindness II.
  • Always drops with levels in Sharpness

Blade of Darkness [***] (Darklord - Overworld) (Iron Sword)

  • Afflicts darkness II on the target.
  • Always drops with levels in sharpness and unbreaking.

Chimera [**] (Guard of the Citadel - Any) (Crossbow)

  • Drops with several enchants, including multishot and piercing simultaneously.

Caster’s Charm [**] (Caster - Overworld) (Emerald)

  • Grants Levitation III to the user on hit.

Corrupted Dagger [   ] (Corrupted Horror - Nether) (Stone sword)

  • Grants permanent wither II.
  • Drops with sharpness

Darkness Scythe [****] (Black Angel - Any dimension) (Netherite Hoe)

  • Grants permanent Slowness II.
  • Afflicts Blindness II on the target.
  • Always drops with levels in sharpness.

Driller [*****] (Floating Horror - Nether) (Netherite Pickaxe)

  • Always drops with drilling II
  • Always drops with levels in efficiency and unbreaking
  • (Note: The boss lair is bugged, and the lava doesn't ever go back down. Have fun!)

Earth Boots [***] (Earth Summoner - Overworld) (Leather Boots)

  • Always drops with levels in feather falling.
  • Always drops with earthquake.

End Charm [****] (Worm Queen - End) (End Crystal)

  • Grants permanent slow falling II.
  • Grants Resistance II to the user on hit.
  • Grants Weakness II to the user on hit.

End Stone Sword [*] (Skyraider - End) (Stone Sword)

  • Grants Levitation II to the user on hit.
  • Always drops with levels in sharpness and sweeping edge.

Energy Blade [****] (Energizer - Nether) (Netherite Sword)

  • Grants Speed II to the user on hit.
  • Always drops with levels in fire aspect.

Fire Charm [*] (Firecore - Overworld, Nether) (Flint and Steel)

  • Grants permanent Fire resistance III.
  • Eclipsed by the Salamander Charm

Flame shard [**] (Overlord - Nether) (Gold sword)

  • Always drops with flamethrower.
  • Withers the user on hit.

Goblin Armor [****] (Armor Goblins - Random overworld encounters) (Netherite armor)

  • Grants permanent night vision. (Helmet)
  • Grants permanent saturation. (Chestplate)
  • Grants permanent jump boost. (Leggings)
  • Grants permanent speed. (Boots)
  • Always drops with at least one protection enchantment.

Goblin Ballista [***] (Weapon Goblins - Random overworld encounters) (Crossbow)

  • Grants Instant Health to the user on hit.
  • Drops with a small assortment of random enchantments.

Goblin Cleaver [***] (Weapon Goblins - Random overworld encounters) (Netherite Axe)

  • Afflicts poison on the target.
  • Drops with a small assortment of random enchantments.

Goblin Poker [***] (Weapon Goblins - Random overworld encounters) (Trident)

  • Afflicts wither on the target.
  • Drops with a small assortment of random enchantments.

Goblin Shooter [***] (Weapon Goblins - Random overworld encounters) (Bow)

  • Grants Speed III to the user on hit.
  • Drops with a small assortment of random enchantments.

Goblin Slasher [***] (Weapon Goblins - Random overworld encounters) (Netherite Sword)

  • Afflicts Haste on the target.
  • Drops with a small assortment of random enchantments.

Guard’s Chestplate and Leggings [*] (Guard - Overworld) (Iron armor)

  • Always drops with levels in projectile protection.

Guardian’s Rod [*****] (Architeuthis - Overworld) (Fishing Rod)

  • Grants permanent luck II.
  • Always drops with levels in luck of the sea and lure.

Invisibility Cloak [*] (King of the Underworld - End) (Iron Chestplate)

  • Grants Invisibility III to the user on hit.
  • Always drops with levels in protection

Knight’s Leggings [*] (Knight - Overworld) (Diamond leggings)

  • Always drops with levels in protection.

Mitre [****] (Priest - Overworld) (Leather Helmet)

  • Grants permanent Strength II.
  • Grants permanent Slowness II.

Priest’s Cloak [   ]([**] with MITRE) (Priest - Overworld) (Leather Chestplate)

  • Grants permanent Weakness III.
  • Afflicts nausea on the target.
  • (Note: This item prevents you from doing damage, but can be offset with Mitre from the same boss)

Pyre’s Cleaver [*] (PinkPyre - Nether) (Gold Axe)

  • Drops with several enchants

Nanook’s Fur [*****] (Nanook - Overworld) (Leather Chestplate)

  • Grants permanent Slowness III.
  • Grants permanent Regeneration II.

Pirate Boots [****] (Lost Pirate - Overworld) (Diamond Boots)

  • Grants permanent water breathing II.
  • Always drops with levels in Depth Strider.

Rose [***] (Mortician - Overworld) (Poppy)

  • Grants Absorption to the user on hit.
  • Grants Saturation to the user on hit.
  • Grants Slowness to the user on hit.
  • Grants Weakness to the user on hit.

Safety Suit [*] (Junior Detonator - Any dimension) (Iron Chestplate)

  • Always drops with levels in Blast Protection

Scoop [*****] (Bug - End) (Netherite Shovel)

  • Always drops with drilling IV.
  • Always drops with levels in efficiency and unbreaking.

Siren’s Gills [**] (Siren - Overworld) (Diamond Helmet)

  • Always drops with levels in Respiration.

Sniper Rifle [**] (Sniper - Overworld) (Bow)

  • Grants permanent night vision.
  • Always drops with levels in power and punch

Spider’s Charm [***] (Silk Queen - Overworld) (Lime dye)

  • Afflicts poison II on the target.

Sticky Charm [*] (Slime King - Overworld, Nether) (Slime ball)

  • Grants permanent jump boost III.
  • Grants permanent slowness II.
  • Always drops with knockback I.
  • Eclipsed by the Rabbit Charm

Tarantula Legs [*****] (Tarantula - Overworld) (Netherite Boots)

  • Grants permanent jump boost III.
  • Grants permanent speed II.
  • Always drops with curse of vanishing.

Terror Eye [**] (Eye of Terror - Nether) (Eye of Ender)

  • Grants Levitation III to the user on hit.
  • Grants Night Vision III to the user on hit.
  • Grants Weakness II to the user on hit.
  • Grants Speed III to the user on hit.

Treat! [***] (Dullahan - Dungeon) (Cookie)

  • Grants permanent saturation.
  • (Note: Unlike other entries in this list, Dullahan is NOT guaranteed to drop this. It has a chance to replace an identically named item.)

Villager’s Cloak [    ] (Infected Villager - Overworld) (Leather Chestplate)

  • Grants permanent hunger III.
  • Grants permanent weakness II.
  • Always drops with levels in protection.
  • (Note: this item starves you, and prevents you from doing damage. It provides no benefits at any point.)

Void Launcher [****] (Voider - End) (Iron Sword)

  • Afflicts Levitation II on the target.
  • Grants Weakness II to the user on hit.
  • Grants Slowness II to the user on hit.
  • (Note: This is one of the only ways to apply levitation to a target without causing yourself to levitate as well.)

Wolf Tooth [*] (Fenrir - Overworld) (Iron Sword)

  • Always drops with levels in Sharpness

Zero Gravity Boots [**] (The Shadow - End) (Chainmail Boots)

  • Grants permanent jump boost III.
  • Grants permanent slowness II.
  • Grants Levitation II to the user on hit.
  • Always drops with at least one protection enchantment.

Zombie King’s Axe [*****] (Zombie King - Random Encounter) (Gold Axe)

  • Always drops with flamethrower.
  • Grants permanent night vision.
  • Grants Haste to the user on hit.
  • Afflicts wither on the target.
  • Drops with a massive selection of random enchants.

Finding Elite Shrines[]

Some of the above bosses spawn in structures known as Elite Shrines. The structure files of the Elite Shrines that corresponds to each boss can all be found in the zip file downloaded from here. To find which boss corresponds to which structure, you can look in the path "\elitemobs\custombosses\BetterStructures Free Elite Shrines" (the yml files can be read with a text editor like notepad or Visual Studio Code to search multiple files at once). To find out what these structures look like, you can look in the path "\schematics\BetterStructures Free Elite Shrines" (the schem files can be previewed with a mod like litematica).

Credits[]

Staff Member Gabriel Drewniak (CephaoftheDromes) for taking 8 hours to write this document

Club President Jacob Hasell (NinjaCreeper5000) for suggestions, edits, and proofreading.